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Re: Update, etc

Posted: Wed Sep 17, 2014 8:46 pm
by flyergp21
And Islanders.

Re: Update, etc

Posted: Wed Sep 17, 2014 8:53 pm
by Commish Bub(NYR)
flyergp21 wrote:And Islanders.
Chris goes AWOL from time to time. Living in the North Woods does that to folks, I guess. :P

Re: Update, etc

Posted: Wed Sep 17, 2014 9:09 pm
by Jets GM
Would suck to lose OTT, seemed like he could be a very active GM.

However, we seem to have been injected with a lot of new faces who are making there presence felt. My guess is GM office will really help with recruiting new GMs if need be.

Re: Update, etc

Posted: Sun Sep 21, 2014 10:05 pm
by Calgary.Flames
Who leaves without letting anyone know anyway? Is he like 12 years old or something?

On a related note, Adam last posted here on July 28th. That's going to be 2 months now... is he ever coming back?
You guys run things smoothly and all but I'm wondering what's happened to him.

Re: Update, etc

Posted: Sun Sep 21, 2014 10:12 pm
by SharksGM
Calgary.Flames wrote:On a related note, Adam last posted here on July 28th. That's going to be 2 months now... is he ever coming back?
You guys run things smoothly and all but I'm wondering what's happened to him.
viewtopic.php?f=7&t=4571&p=39846&hilit=adam#p39764

Re: Update, etc

Posted: Mon Sep 22, 2014 8:51 am
by Commish Bub(NYR)
He'll be back. He's checked in a couple of times and I can't promise how/when he'll be back, but these past couple of months have been pretty crazy for him. Thanks for the kudos, Julien, and we'll keep trying to run things smoothly for everyone. Now, if only everyone could win every game, we'd all be happy, right? :D

Re: Update, etc

Posted: Mon Sep 22, 2014 5:10 pm
by Calgary.Flames
I'll be picky here but I'll understand if it doesn't get done or whatever but I'm kinda missing the "Send Instructions" button from the GMCP. Having to go through my email account is a pain in the ass on my 10-year-old laptop.

I'm kinda looking at you again, Quinn. :D Thanks!


P.S. You can give me the Walter White picture again!

Re: Update, etc

Posted: Mon Sep 22, 2014 8:32 pm
by Commish Bub(NYR)
The one thing you don't get in GM Office is player status (franchise, core, regular, etc). I don't know if it effects game play; does anyone know? I bring this up b/c I'm seeing a ton of "Player X is frustrated" in the team news section within the game.

Also, apparently you can still put suspended players on your lines within GM Office. The only mistakes with lines I'm now getting before doing the sim comes from suspended players being on downloaded lines.

Re: Update, etc

Posted: Mon Sep 22, 2014 8:35 pm
by Jets GM
Pretty sure player status effects their attitude.

Re: Update, etc

Posted: Mon Sep 22, 2014 8:38 pm
by Commish Bub(NYR)
Tampa Bay GM wrote:Pretty sure player status effects their attitude.
Yeah, that's what I thought. So that's something to bear in mind as we get into the season. Those of you who aren't using the game might want to go into it and check to see if all your 23-year-olds are happy with you at the moment.

Re: Update, etc

Posted: Tue Sep 23, 2014 3:55 am
by GM Office Q
GM Office > Roster Management > Attitude (numerical value for happiness) [read-only]
GM Office > Roster Management > Outlook (Franchise player, Core player, etc) [select from drop down menu > Go]

Re: Update, etc

Posted: Wed Sep 24, 2014 11:04 am
by Jets GM
Trying to think of loose ends that need to be tied up before regular season puck drop....

Possible rule changes to line tactics?
Was pro-ration officially scrapped?

Re: Update, etc

Posted: Wed Sep 24, 2014 1:17 pm
by AP21 (ARZ)
Something definitely has to be done about line tactics. The Hit & Grind and Neutral Zone Trap restrictions are there for good reason. They are even essential. Now, we can't have GMs play scrubs on their "first" line for 10 second shifts, and play Hit & Grind for 30 and 40 shifts on the "second" and "third" line.

I've been told that this problem has been discussed before I got here. Can someone explain to me why such a rule circumvention is still allowed?

Re: Update, etc

Posted: Wed Sep 24, 2014 1:47 pm
by AP21 (ARZ)
I feel necessary to add that I love this league, and that the EHEC front office is doing a tremendous job. I know how time-consuming this gig can be, and I am very grateful.

Re: Update, etc

Posted: Wed Sep 24, 2014 2:26 pm
by Jets GM
It's allowed because it's not technically breaking any rules. Until the league addresses the issue, you can't really prevent teams from using it.

Re: Update, etc

Posted: Wed Sep 24, 2014 3:52 pm
by Commish Bub(NYR)
Tampa Bay GM wrote:It's allowed because it's not technically breaking any rules. Until the league addresses the issue, you can't really prevent teams from using it.
Which is why I wonder if we should put this up for a vote before the season starts. Personally, I'm not in favor of changing the lines rules around significantly this close to the start of the season. I think that would be unfair to GMs who have done a lot of work building their teams this off-season. However, I think 10-second lines are wrong and should be eliminated. If I thought it wouldn't raise a stink I'd do away with them unilaterally.

Re: Update, etc

Posted: Wed Sep 24, 2014 3:57 pm
by Commish Bub(NYR)
Tampa Bay GM wrote:Trying to think of loose ends that need to be tied up before regular season puck drop....

[snip]
Was pro-ration officially scrapped?
Yes. I believe this is what we settled on:
Salary pro-rating - 50% salary retained by previous team after January 1st, 25% after the trade deadline.

Re: Update, etc

Posted: Wed Sep 24, 2014 5:48 pm
by Singin the BLUES
I think a simple rule of nothing under say 30-40 seconds for first line period. Every teams first line usually consists of their elite type players, so they should be played like that.

Re: Update, etc

Posted: Wed Sep 24, 2014 6:50 pm
by Calgary.Flames
The best way to do this is to prevent teams from playing lower lines more than the ones above.
1st line's shift length >= 2nd line >= 3rd line >= 4th line.

10 sec shifts aren't the actual problem here. 10 sec shifts for a 4th line results in players getting 5-8 minutes of ice time which isn't a problem at all.

Re: Update, etc

Posted: Wed Sep 24, 2014 7:10 pm
by flyergp21
EXACTLY, couldn't agree more. 10 seconds shifts are clearly NOT the issue here.

But come on guys, the first line is simply the one that gets the most ice-time, plain and simple.

Re: Update, etc

Posted: Wed Sep 24, 2014 7:24 pm
by GM Office Q
Down with creativity!

Re: Update, etc

Posted: Wed Sep 24, 2014 8:51 pm
by Buffalo LEPS
Can't agree more with ARZ, CGY and PHI !

Re: Update, etc

Posted: Thu Sep 25, 2014 12:39 pm
by CapsGM
Calgary.Flames wrote:The best way to do this is to prevent teams from playing lower lines more than the ones above.
1st line's shift length >= 2nd line >= 3rd line >= 4th line.
Don't like this at all. Why should 50/30/50/20 or anything similar be outlawed? Sometimes I prefer having my skilled + low endurance players playing a shorter shift on the second line compared to my third line.

Re: Update, etc

Posted: Thu Sep 25, 2014 2:29 pm
by Singin the BLUES
CapsGM wrote:
Calgary.Flames wrote:The best way to do this is to prevent teams from playing lower lines more than the ones above.
1st line's shift length >= 2nd line >= 3rd line >= 4th line.
Don't like this at all. Why should 50/30/50/20 or anything similar be outlawed? Sometimes I prefer having my skilled + low endurance players playing a shorter shift on the second line compared to my third line.
I am alright with this kind of.........just dont like the idea of first line like 10 seconds.....only time that REALLY happens IRL is when an all out brawl starts right off the start of a game really......and that dont happen much and shouldnt happen here......when was the last time we really seen a brawl right off the bat HERE? EXACTLY.....

Re: Update, etc

Posted: Thu Sep 25, 2014 8:18 pm
by Buffalo LEPS
Simply put a rule that states that a first line cannot play under 50 sec and problem is solve no ?!?!

Re: Update, etc

Posted: Tue Oct 07, 2014 4:21 pm
by Commish Bub(NYR)
Ok, guys, I'm going to advance the file tonight to today's date, just one day before the opening of the regular season.

I'll probably do this around 6pm eastern time US tonight, so anything you do in the file from 6 to around 6:30 will be lost. But anything you do before then should be good.

Re: Update, etc

Posted: Wed Oct 08, 2014 9:19 pm
by Commish Bub(NYR)
A quick stroll through the various farm teams shows that some of you have more than three under-20 players on your farm. (Note that anyone age 19 but born in 1994 doesn't count against the under-20 limit.)

Re: Update, etc

Posted: Wed Oct 08, 2014 9:22 pm
by Jets GM
My reward was having an extra U20 this season, fyi.

Re: Update, etc

Posted: Wed Oct 08, 2014 9:41 pm
by Commish Bub(NYR)
Tampa Bay GM wrote:My reward was having an extra U20 this season, fyi.
Yep, got it.


ALSO: there's a limit of 50 players under contract between pro, farm, and juniors. I haven't looked around yet, but given the number of farmies on some teams, some of you may be well over this mark. This rule should not come as a surprise to anyone.